Content Warning: This is a rant. It will get salty as hell, and there will be language. Foul, foul language. And opinions! Many opinions! Largely negative ones.
As this Season wraps up, I find myself looking back at the Forsaken expansion and ruminating on what it did, what it tried to do, and where it could have done better.
I was one of the early adapters. I bought Anthem on pre-order, I played the Beta. I was lucky in that I didn’t have any of the hard crashes or significant glitches that others had experienced but the game was still a little rough. It was fun, though.
Anthem is a looter shooter that combines the third person shooter experience with the action role playing experience, to varying degrees of success. Taking place in Bastion, a country lacking in details on an unnamed planet, the name Anthem refers to the Anthem of Creation, a supernatural force of unknown power and origin that feeds dangerous relics and creates strange beasts. You play a Freelancer, a sort of mercenary that pilots a Javelin, a suit of power armor that allows you to fly and battle the dangers of Bastion, and the factions that would try to harness the Anthem for themselves.
I read a well-researched, fascinating article the other day titled "Tales of an aging gamer: Why don’t I pick up a controller as often as I used to?", by Theo Karasavvas. I highly suggest you read it before you read this article, but if that's tl;dr for you (too long; didn't read), I'll try to... Continue Reading →
At long last, Behemoth! Console players got him last August, but as of December 21, we PC Monster Hunters finally get the opportunity to have a go at the iconic Final Fantasy monster. I can't tell you how much I've been looking forward to this. I got even more excited about it after the Monster... Continue Reading →
The Arch-tempered monsters are starting to make their way to the PC release of Monster Hunter: World (and by the time this article publishes we'll have Behemoth, the Final Fantasy XIV crossover. YES!!!). Arch-tempered Kirin has come and gone-- don't worry, he'll be back-- and until December 27th, we get to take a crack at... Continue Reading →
Whether you are new to the series or just jumped aboard since the latest game, Monster Hunter is a game that requires both skill and patience. Yes, there is a grind involved for gear. No, this grind is not required for you to enjoy the game, it's perfectly playable if grinding for loot isn't your... Continue Reading →
Another Extra Life is in the books, and our third event went even better than last year's in just about every way I can think of. We had very few technical hiccups, for example, and what issues cropped up were promptly and skillfully handled by our tech crew, Ed and Kay, who generously donate their... Continue Reading →
Two years ago my friends and I started The Cartographers Guild project, where my fellow Guildies and I stream the video and tabletop games we like to play on Twitch, mostly full plays of story-driven role-playing games with lots of plot analysis. And riffing, lots of that too! The point of the Guild is to... Continue Reading →