If you've been reading this article series, you know I typically try to make the tone universal, so you can apply the lessons learned to any game where you can play a healer. But what about games where there isn't a dedicated healer class? How does one play support in a game like that? If... Continue Reading →
As the game industry has grown, it’s begun taking a page from Hollywood and we’re seeing a number of HD remakes of old games crop up.
Well, Monster Hunter: World has been out for about a week, and The Cartographers Guild has been busily delving into it . . . along with over eight million other people worldwide. MH: World has become both the fastest-selling and best-selling game of Capcom's history. I was worried, as a long-time fan, about what would... Continue Reading →
Choosing a which weapon to use in Monster Hunter can be intimidating, so here's everything you need to know do make an informed decision.
A little more than fourteen years ago . . . I can't remember how precisely it started. I remember that it wasn't my kind of game, or so I thought. My bread and butter at the time was the more old fashioned class of console RPGs, which involved menus and turn-based combat. My first legitimate... Continue Reading →
In the Stormblood expansion of Final Fantasy XIV, not long after entering the Ruby Sea, you glimpse a complicated Jenga-looking tower in the distance, stretching impossibly up beyond the clouds. When I saw it the first time, I couldn't help but wonder what was going to be inside it. You don't put a wondrous structure... Continue Reading →
Hey, remember that article I wrote about crafting in Final Fantasy XIV and how much I hated it? Remember how I wrote that in spite of the hatred, I was going to have to find some way to get my crafting classes leveled that didn't have me tearing my hair out and going bankrupt because... Continue Reading →
Yeah, I know, should an article entitled "Final Thoughts: Secret of Mana Remake" be allowed to have a part two? It's all in the name of fairness, folks. A few points have come to my attention since The Cartographers Guild played the game, mostly to the tune of functional improvements to the remake, that I... Continue Reading →