As this Season wraps up, I find myself looking back at the Forsaken expansion and ruminating on what it did, what it tried to do, and where it could have done better.
I was one of the early adapters. I bought Anthem on pre-order, I played the Beta. I was lucky in that I didn’t have any of the hard crashes or significant glitches that others had experienced but the game was still a little rough. It was fun, though.
At long last, Behemoth! Console players got him last August, but as of December 21, we PC Monster Hunters finally get the opportunity to have a go at the iconic Final Fantasy monster. I can't tell you how much I've been looking forward to this. I got even more excited about it after the Monster... Continue Reading →
The Arch-tempered monsters are starting to make their way to the PC release of Monster Hunter: World (and by the time this article publishes we'll have Behemoth, the Final Fantasy XIV crossover. YES!!!). Arch-tempered Kirin has come and gone-- don't worry, he'll be back-- and until December 27th, we get to take a crack at... Continue Reading →
Whether you are new to the series or just jumped aboard since the latest game, Monster Hunter is a game that requires both skill and patience. Yes, there is a grind involved for gear. No, this grind is not required for you to enjoy the game, it's perfectly playable if grinding for loot isn't your... Continue Reading →
Another Extra Life is in the books, and our third event went even better than last year's in just about every way I can think of. We had very few technical hiccups, for example, and what issues cropped up were promptly and skillfully handled by our tech crew, Ed and Kay, who generously donate their... Continue Reading →
Two years ago my friends and I started The Cartographers Guild project, where my fellow Guildies and I stream the video and tabletop games we like to play on Twitch, mostly full plays of story-driven role-playing games with lots of plot analysis. And riffing, lots of that too! The point of the Guild is to... Continue Reading →
If you've been reading this article series, you know I typically try to make the tone universal, so you can apply the lessons learned to any game where you can play a healer. But what about games where there isn't a dedicated healer class? How does one play support in a game like that? If... Continue Reading →