TroubleGMR’s Playing: FF XIV: Heaven-on-High

In the Stormblood expansion of Final Fantasy XIV, not long after entering the Ruby Sea, you glimpse a complicated Jenga-looking tower in the distance, stretching impossibly up beyond the clouds. When I saw it the first time, I couldn't help but wonder what was going to be inside it. You don't put a wondrous structure... Continue Reading →

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Final Thoughts: Secret of Mana Remake (Part 2)

Yeah, I know, should an article entitled "Final Thoughts: Secret of Mana Remake" be allowed to have a part two? It's all in the name of fairness, folks. A few points have come to my attention since The Cartographers Guild played the game, mostly to the tune of functional improvements to the remake, that I... Continue Reading →

Final Thoughts: Secret of Mana Remake

If you've been watching The Cartographers Guild stream lately, you know we played the recent remake of the SNES game, Secret of Mana. I wrote an article on the original game for my Favorite Video Games series, in fact, as soon as I heard about the coming release of the voice-acted, 3D remake. Now, a... Continue Reading →

Late to the Mod: Skyrim Romance, Part 2

The Elder Scrolls V: Skyrim Bethesda Games Skyrim Romance Modder: Mara (and her minions) Released: December 2015 (Original), December 2017 (3.1) Played: March 2018 Welcome back, dear readers! It is now time for Part 2 of this modding adventure, where we look into the content and play of Skyrim Romance, the (in)famous mod that brings... Continue Reading →

Late to the Mod: Skyrim Romance, Part 1

The Elder Scrolls V: Skyrim Bethesda Games Skyrim Romance Modder: Mara (and a small army of voice actors and helping modders) Released: December 2015 (Original), August 2017 (3.0) Played: March 2018 So it’s pretty awesome being the Dragonborn.  Yes, there is the uncomfortable responsibility of saving Tamriel from Alduin, the World Eater, but you have... Continue Reading →

Behind the Screen – Issue 1: Big Planning

Behind the Screen is a look at many aspects of tabletop roleplaying from a Gamemaster’s perspective. Planning out your campaign can be a fun, time-consuming process.  I’ll give you a few tips that will, hopefully, help you streamline this process.  We have stories to tell, and interactive stories are a lot more fun.  At least... Continue Reading →

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